![]() I don't know how close this game is to real life, but some details seem to be pretty accurate so I make decisions in game based on that. That means putting in 4%, as you recommend, would result in a product that has roughly twice the strength of 100% heroin. Originally posted by Ultimate Oddball:Fentanyl is fifty times more potent than heroin. Its a digital key that allows you to download Drug Dealer Simulator directly to your PlayStation 4 from the PlayStation Network (PSN). In almost 200 hours of my first playthrough I've had maybe five or six ODs, approximately one every thirty to forty hours of game time. Thus I focus on minimizing negative effects while maximizing positive effects.Īs I said before, I've had very few ODs and a decent amount of addicts. Addicted customers buy more often but are more likely to die, making them okay for short term earnings but not reliable for long term. The idea behind a lot of different additives in smaller amounts is to boost strength and mix strength by larger amounts than you're boosting toxicity or addictiveness, preferably maximizing effectiveness. I'm not sure where you get the idea that 4% viagra is too little. ![]() I have had very few overdoses and a decent amount of customers getting addicted, so I feel like I'm in the sweet spot on that with a slight lean towards safer, less addictive product.įentanyl is fifty times more potent than heroin. Welcome to the official Drug Dealer Simulator subreddit, where you can talk with the devs, share your in-game adventures, and many others Created Restricted 4.4k Members 4 Online Filter by flair r/DrugDealerSimOfficial Rules No swearing and hate speech. So, for example, with coke I would do something like this (for a kilo recipe): 3% sugar/washing powder mix (30 grams), 4% nebi-viagra mix (40 grams), 4% psychedelic mix (40 grams), 1% crystal meth (10 grams), 2% amphetamine (20 grams), 2% ecstasy (20 grams), 1.5% fentanyl (15 grams), 2.5% paracetamol (25 grams), 80% cocaine (800 grams). Exciting and thrilling gameplay missing from many weed dealer simulator games. The game was developed by Polish company Byterunners Game Studio and released by PlayWay. Product features High End Graphics rarely seen in other drug dealing games. I bolster stimulants with other stimulants, depressants with other depressants, I throw a few percent of psychedelic mix in almost everything (2:2:1 mushrooms, lsd, dmt), and hard drugs get a fent kick. Drug Dealer Simulator is a simulation game that allows us to play the role of a drug dealer who is gradually building his criminal business. ![]() I use a mix of a lot of different things in small amounts to give a bunch of little kicks to my end product. Depending on your strategy, whether you're trying to make strong product or addictive product or both, you'll want to vary your additives. I put 4% of that nebi-viagra mix in, so 2% each. 10% viagra is a lot, I try to limit it to no more than 4%, though I usually go with a fifty fifty mix of nebilanex and viagra. ![]()
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